I want to make an electronic game, but I do not have access to a computer. What should I do?
You might be surprised to learn that most game rules can be prototyped in paper/with physical parts. Paper prototypes are cheap, quick to work with, and very easy to change. However, some concepts like twitchy reaction-based button pressing do not translate very well to paper. Make a list of the mechanics you want in your electronic game, and then see if you can think of a way to represent them in a physical way. For more information about paper prototyping, see the Prototyping in Paper and Limitations of Paper sections of the Design Process Lesson of Ian Schreiber’s Game Design Concepts course.
Leave a Comment